Sorry for the late reply.
> 1. A video converter. Much like Synthesia video converter, it makes a video of
> the MIDI with a selection of the resolution and such, it also allows for
> a selection of a Soundfont in .dls, but support for .sf2 and .sfz would
> come in handy. This is because a lot of users like me want to make videos
> of MIDITrail and having an option to get a video file would be more useful.
MIDITrail does not support video converter yet.
MIDITrail Ver.1.2.5 for mac OS supports the internal wavetable synthesizer.
But MIDITrail for Windows does not supports the internal wavetable synthesizer.
I will consider it as a future development item.
> 2. An ability to add custom resolutions/have it to be resizable.
> Currently we can select resolutions which is cool, but is it possible
> to change the resolution to something that you want yourself?
> And even do something that is bigger than your screen?
> This will allow people that have a low resolution like 1280x720
> to record/play in for example 1920x1080 or even 4K. Is this possible?
You can customize window size in MIDITrail Ver.1.2.2 or later.
> 3. Can we get customization like background color (for video editing
> like changing background) and selection for font for the timer and
> note counter?
You can customize background image in MIDITrail Ver.1.2.2 or later.
So you can change background color.
> 4. Can you add the same option that is seen in MIDITrail Mod but in this
> release of MIDITrail? That will surely help gaining more visitors and
> people to use it! MIDITrail mod makes the keyboard 3d in the 2d piano
> roll that allows us to make things like: https://www.youtube.com/watch?v=doWAJ8G-dBE
How about view mode "Piano Roll Rain 2D"?
Does it meet your needs?
> 5. As you can see in that video, I made the notes square, making them
> feel in 3D, is it possible that there is shading because it looks like
> a flat note :3
Sorry, I can not see that youtube video.
Is it deleted?
> 6. We have an IOS App, but is there an android app version too?
I'm interested in Android, but I can not afford to develop it now.
Reply to #78538